Engaging Education: Interactive PUB MABAR for Second Graders at MIN 1 Tulungagung
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Keywords

Pengembangan
Media pembelajaran
Pop Up Box
Matematika Bangun Ruang

How to Cite

Engaging Education: Interactive PUB MABAR for Second Graders at MIN 1 Tulungagung. (2024). Journal of Indonesian Elementary Education, 2(1), 11-28. https://ejournal.intelektualedu.com/index.php/JIEE/article/view/19

Abstract

This research is based on the lack of media variations in learning, lessons are still run conventionally because teachers still use conventional learning media in delivering material, and the media is still abstract and concrete media is needed. So that many students still lack mastery of the material taught. The objectives of this study are 1) To describe the process of developing Pop Up Box Mathematics Bangun Ruang (PUB MABAR) media for grade II students of MIN 1 Tulungagung. 2) To describe the feasibility of developing Pop Up Box Mathematics Build Space (PUB MABAR) media for grade II students of MIN 1 Tulungagung. The type of research used in this study is Research and Development (R&D) which refers to the ADDIE development model. The ADDIE development model consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The instruments used in this research are observation, interviews, documentation, questionnaires, and tests (pret-test and post-test). The types of data in this study are qualitative data, namely the results of interviews and validator comments, and quantitative data in the form of validation scores, readability scores, and test results (pret-test and post-test). Data analysis used descriptive analysis and N-Gain test. The results of this research and development are 1) This development research process goes through the stages of analysis, design, development, implementation, and evaluation. This process begins with performance analysis, analysis of learning objectives, analysis of student characteristics, needs analysis, compiling validation instruments, compiling learning strategies, formulating learning objectives, compiling tests, designing storyboards, making teaching modules, developing products, product validation, product trials, distributing feasibility questionnaires, and product revisions. 2) Based on the results of validation by media experts I obtained a total score of 62 and an average percentage of 82% and media experts II amounted to 60 and an average percentage of 80% with the category "Valid / Usable". Validation results by material experts I obtained a total score of 72 and an average percentage score of 96%, and material experts II obtained a total score of 67 and an average percentage score of 89.3% with the category "Very Valid / Very Feasible to Use ". The overall result of the student response questionnaire in class II A was 92.6%, in class II B was 90.8%, and in class II C was 91.5% with the category "Very Valid/Very Worth Using".

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